﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace CroCommando
{
    class GameButton : GameObject
    {
        private MenuPage targetPage;
        private Game1.GameState targetState;

        public GameButton(Texture2D textureImage, Vector2 position, Color color, Point frameSize, MenuPage targetPage) : base(textureImage, position, color, frameSize) {
            this.targetPage = targetPage;
        }

        public GameButton(Texture2D textureImage, Vector2 position, Color color, Point frameSize, Game1.GameState targetState) : base(textureImage, position, color, frameSize)
        {
            this.targetState = targetState;
        }
    }
}
